Thoughts
More on Tangible Artefacts in TTRPGs
Let’s talk more about physicality and Daggerheart!
The Only 6 Campaign Models GMs Need
The next in the 6 series!
Additions to Turns Sampler
Some new additions to one of most used!
Genre, Tone and Context in TTRPGs
Definitions to help build a campaign.
Coordinating Chance
Some ways to coordinate chance.
Quick and Thematic Random Encounters
Some quick tables to generate encounters that are awesome.
Creative Inspirations For March
Some creative sources of inspirations for me.
Random Time Segments Between Max Intervals
I talk through the basis of generating time between events in Max.
Adventure Structure Preparation Shapes
Working towards the prep shape of adventures.
Photos from the Mountains
Photos from the Blue Mountains.
Jit.Matrix Pixels Re-Learning Beginnings
Making myself relearn the basics of jit matrices
Tangible Artefacts in TTRPGs
Thinking about components this week!
On Being a (RW) Player
My learnings as playing again.
The Only 6 Locations GMs Need
Continuing my series, now talking through locations.
The Only 6 Adventure Structures GMs Need
This is the second in the 6 Series that talks about the only 6 Adventure Structures a GM needs in any TTRPG adventure.
The Only 6 NPCs GMs Need
This is the first in the 6 Series that talks about the only 6 NPCs a GM needs in any TTRPG adventure.
Creative Prompt Advent 19, 22
Last of my creative prompts advents.
Creative Prompts Advent 14, 15, 16, 18
Art continues on!
Creative Prompts Advent 8, 11, 12
More creative prompts for the 2nd week.
Creative Prompts Advent 2,3,5,6
I started my inspirational creative advent this week!