Thoughts
Map Generation
A map generation tool, to add to the lexicon of chance.
Text2Notes
the beginnings of text to sound!
Max Patcher Shapes
Designing shapes in Max
Additions to Turns Sampler
Some new additions to one of most used!
Genre, Tone and Context in TTRPGs
Definitions to help build a campaign.
Coordinating Chance
Some ways to coordinate chance.
Quick and Thematic Random Encounters
Some quick tables to generate encounters that are awesome.
Random Time Segments Between Max Intervals
I talk through the basis of generating time between events in Max.
Rift Walker One Shot: Find Q69
This week I talk about a Rift Walker one shot I ran for new players!
Marking BBEG Goal Progress in TTRPGs
This week on the blog I discuss my tool to measure progress for a campaign’s main conflicting force.
One to Six Preparation Structure for TTRPGs
A framework for preparation that I have been using.
Character Archetype Sets
This week I go through some inspirational preset items to help you build out a background in Rift Walker.
Adventure d6 Preparation Tables
This week on the blog, I develop a series of d6 tables that will help you prep for an adventure; sites, wilderness and settlements.
Streamlined Monster Inspiration Tables
This week I write 3 simple tables to inspire monster generation.
Player character connections
The importance of player character bonds is super high in TTRPGs, so I lay out how I have tackled it in my own game.
Interesting Encounter Tools
This week I go through the use and need of interesting encounters!
Extended Hex, Dungeon and Settlement Generation Tools
This week I make tools for extending encounters, generating settlements and generating dungeons with interesting procedures.
Thoughts after reading many different TTRPGs (and playing some of them)
I collate my thoughts on reading and playing many tarps over the years. These are my preferences that I like to see in games. For each item, I list an example game.
Game Master Meta Currencies
This week I explore the use of GM meta currencies in TTRPGS.
Rift Walker 0.4 Play Test Release
I announce the play test for Rift Walker 0.4. I talk through my play test structure, the changes made, my future design goals and my watch points for the future.