Interesting Encounter Tools
In this post I am sharing my thoughts on the needs for interesting tabletop roleplaying game encounters. Below are some tables that can help structure and add to them in order for them to have points of interest. These are ongoing steps taken to write the Rift Master guide for my game Rift Walker, now currently in play test. I want to take this moment to note that I have shared some rules on Campaign, World and Map Generation for download on my Resources page.
Monuments
Monuments are points of interest that can be added to encounters or maps to give things for players to explore and find out about the campaign world.
Monument tables
Effect
Boon to character ability
Bane to character ability as trap
Lore information direct or indirect to scene
Exchange of Boon for bane or change to character
Environmental scene impact
A test of player choice or agency
Descriptions
Obelisk or shrine
Magical Sigil
Futuristic Technology or power source
Ancient Artifact
Environmental element
NPC influence (deity, arcane, contact point etc)
Use
All characters
NPCs and Foes actively seek use
Hidden until found
Controlling the environment
Encounter side point
Specific Players (narrative)
Encounters
Below are some ways to vary up the approach of needing to just fight a bunch of enemies until one side are all killed.
Encounter tables
Terrain table
Elevation (high/low) (advantage/movement)
Slowing (grabbing/difficult/gaps/barriers)/skipping areas (chandelier)
Damage/healing
Cover/weapons
Linear path/multiple approaches
Breakable (statues)/buildable (totem)/interactable (dials/vision)
Important element tables
Timers (main objective, rewards, information)
Distractions (environment, alt objectives, disruptions)
Danger (hazards, foes, consequences)
Excitement (wonder, interest, dynamism)
Goodies (treats, treasure, advantages)
Choice (engagement, approaches, options)
Alternate objectives table
Collect items
Protect/hunt specific NPC
Activate weakness/protection
Area control/avoid an area
Uncover information/unlock doors
Stop an event