D20 Random Strange Encounter Table
Below is a random table that could inspire some adventures in your TTRPG of choice. Likely interruptive and not suited to the particular quest you are running. But will generate interest.
A peddler is selling children’s shoes and clothes. Actually a disguised hag seeking new victims.
A huge sand-worm is headed for a desert town that will hit in an hour.
The trees around you are swaying as if communicating to one another.
A flying disc sets down next to the group. A grey creature gets out and begins convincing people to get on board.
2d12 turtles are frantically looking for snacks in a small pond.
A wandering salesman trades character stat bonuses for permanent per session rerolls.
An uprising and demonstration of the working class begins in town square. If left unchecked, things will get violent for the company owner.
A wallaby bounces by and stops to look at the party. Takes something out of its pouch and then leaves.
A musician is on a quest to find the new sound, and wishes to trade inspiration for a morale boosting song.
A photographer takes magical photos that can be used as a portal to where it was taken. They will take your photo for something highly valuable.
The seasons end is nearing so it’s getting colder and darker earlier. The masked folks come out at dusk.
A woman in the pub challenges you to taste test her wine to find the better vintage. Will escalate to a drinking game.
A group travels to town to finish the last square on the generational quilt. Someone wishes to stop this.
1d4+1 Hound-folks come to bear news of the approaching army. Offering submission or death.
A small egg is found that hatches into the bouncy party pet in 2d4 days. Then in 4d3 days it will begin its metamorphosis into a more sentient but stranger being.
The arena seeks new fighters for sport. The reigning champion is a tyrant that if left to win the next fight will likely have the resources to take over the city’s government.
The nova storm approaches the planet. All make a check to avoid random polymorph into an animal. Success chooses animal.
2d4 orcs are fighting a troll over the spoils of a recent raid.
A chest is found next to the room entered by the party. There is a skeleton leaning against it covered in a green mould.
A glowing obelisk is raised in the next area for the party. There is a sign beneath it with a sign that says “secrets whispered beneath it can be forgotten”.